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Component.php
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<?php
namespace
Sabre\VObject
;
/**
* VObject Component
*
* This class represents a VCALENDAR/VCARD component. A component is for example
* VEVENT, VTODO and also VCALENDAR. It starts with BEGIN:COMPONENTNAME and
* ends with END:COMPONENTNAME
*
* @copyright Copyright (C) 2007-2013 fruux GmbH (https://fruux.com/).
* @author Evert Pot (http://evertpot.com/)
* @license http://code.google.com/p/sabredav/wiki/License Modified BSD License
*/
class
Component
extends
Node
{
/**
* Name, for example VEVENT
*
* @var string
*/
public
$name
;
/**
* Children properties and components
*
* @var array
*/
public
$children
=
array
();
/**
* If components are added to this map, they will be automatically mapped
* to their respective classes, if parsed by the reader or constructed with
* the 'create' method.
*
* @var array
*/
static
public
$classMap
=
array
(
'VALARM'
=>
'Sabre
\\
VObject
\\
Component
\\
VAlarm'
,
'VCALENDAR'
=>
'Sabre
\\
VObject
\\
Component
\\
VCalendar'
,
'VCARD'
=>
'Sabre
\\
VObject
\\
Component
\\
VCard'
,
'VEVENT'
=>
'Sabre
\\
VObject
\\
Component
\\
VEvent'
,
'VJOURNAL'
=>
'Sabre
\\
VObject
\\
Component
\\
VJournal'
,
'VTODO'
=>
'Sabre
\\
VObject
\\
Component
\\
VTodo'
,
'VFREEBUSY'
=>
'Sabre
\\
VObject
\\
Component
\\
VFreeBusy'
,
);
/**
* Creates the new component by name, but in addition will also see if
* there's a class mapped to the property name.
*
* @param string $name
* @param string $value
* @return Component
*/
static
public
function
create
(
$name
,
$value
=
null
)
{
$name
=
strtoupper
(
$name
);
if
(
isset
(
self
::
$classMap
[
$name
]))
{
return
new
self
::
$classMap
[
$name
](
$name
,
$value
);
}
else
{
return
new
self
(
$name
,
$value
);
}
}
/**
* Creates a new component.
*
* By default this object will iterate over its own children, but this can
* be overridden with the iterator argument
*
* @param string $name
* @param ElementList $iterator
*/
public
function
__construct
(
$name
,
ElementList
$iterator
=
null
)
{
$this
->
name
=
strtoupper
(
$name
);
if
(!
is_null
(
$iterator
))
$this
->
iterator
=
$iterator
;
}
/**
* Turns the object back into a serialized blob.
*
* @return string
*/
public
function
serialize
()
{
$str
=
"BEGIN:"
.
$this
->
name
.
"
\r\n
"
;
/**
* Gives a component a 'score' for sorting purposes.
*
* This is solely used by the childrenSort method.
*
* A higher score means the item will be lower in the list.
* To avoid score collisions, each "score category" has a reasonable
* space to accomodate elements. The $key is added to the $score to
* preserve the original relative order of elements.
*
* @param int $key
* @param array $array
* @return int
*/
$sortScore
=
function
(
$key
,
$array
)
{
if
(
$array
[
$key
]
instanceof
Component
)
{
// We want to encode VTIMEZONE first, this is a personal
// preference.
if
(
$array
[
$key
]->
name
===
'VTIMEZONE'
)
{
$score
=
300000000
;
return
$score
+
$key
;
}
else
{
$score
=
400000000
;
return
$score
+
$key
;
}
}
else
{
// Properties get encoded first
// VCARD version 4.0 wants the VERSION property to appear first
if
(
$array
[
$key
]
instanceof
Property
)
{
if
(
$array
[
$key
]->
name
===
'VERSION'
)
{
$score
=
100000000
;
return
$score
+
$key
;
}
else
{
// All other properties
$score
=
200000000
;
return
$score
+
$key
;
}
}
}
};
$tmp
=
$this
->
children
;
uksort
(
$this
->
children
,
function
(
$a
,
$b
)
use
(
$sortScore
,
$tmp
)
{
$sA
=
$sortScore
(
$a
,
$tmp
);
$sB
=
$sortScore
(
$b
,
$tmp
);
if
(
$sA
===
$sB
)
return
0
;
return
(
$sA
<
$sB
)
?
-
1
:
1
;
});
foreach
(
$this
->
children
as
$child
)
$str
.=
$child
->
serialize
();
$str
.=
"END:"
.
$this
->
name
.
"
\r\n
"
;
return
$str
;
}
/**
* Adds a new component or element
*
* You can call this method with the following syntaxes:
*
* add(Node $node)
* add(string $name, $value, array $parameters = array())
*
* The first version adds an Element
* The second adds a property as a string.
*
* @param mixed $item
* @param mixed $itemValue
* @return void
*/
public
function
add
(
$item
,
$itemValue
=
null
,
array
$parameters
=
array
())
{
if
(
$item
instanceof
Node
)
{
if
(!
is_null
(
$itemValue
))
{
throw
new
\InvalidArgumentException
(
'The second argument must not be specified, when passing a VObject Node'
);
}
$item
->
parent
=
$this
;
$this
->
children
[]
=
$item
;
}
elseif
(
is_string
(
$item
))
{
$item
=
Property
::
create
(
$item
,
$itemValue
,
$parameters
);
$item
->
parent
=
$this
;
$this
->
children
[]
=
$item
;
}
else
{
throw
new
\InvalidArgumentException
(
'The first argument must either be a
\\
Sabre
\\
VObject
\\
Node or a string'
);
}
}
/**
* Returns an iterable list of children
*
* @return ElementList
*/
public
function
children
()
{
return
new
ElementList
(
$this
->
children
);
}
/**
* Returns an array with elements that match the specified name.
*
* This function is also aware of MIME-Directory groups (as they appear in
* vcards). This means that if a property is grouped as "HOME.EMAIL", it
* will also be returned when searching for just "EMAIL". If you want to
* search for a property in a specific group, you can select on the entire
* string ("HOME.EMAIL"). If you want to search on a specific property that
* has not been assigned a group, specify ".EMAIL".
*
* Keys are retained from the 'children' array, which may be confusing in
* certain cases.
*
* @param string $name
* @return array
*/
public
function
select
(
$name
)
{
$group
=
null
;
$name
=
strtoupper
(
$name
);
if
(
strpos
(
$name
,
'.'
)!==
false
)
{
list
(
$group
,
$name
)
=
explode
(
'.'
,
$name
,
2
);
}
$result
=
array
();
foreach
(
$this
->
children
as
$key
=>
$child
)
{
if
(
strtoupper
(
$child
->
name
)
===
$name
&&
(
is_null
(
$group
)
||
(
$child
instanceof
Property
&&
strtoupper
(
$child
->
group
)
===
$group
))
)
{
$result
[
$key
]
=
$child
;
}
}
reset
(
$result
);
return
$result
;
}
/**
* This method only returns a list of sub-components. Properties are
* ignored.
*
* @return array
*/
public
function
getComponents
()
{
$result
=
array
();
foreach
(
$this
->
children
as
$child
)
{
if
(
$child
instanceof
Component
)
{
$result
[]
=
$child
;
}
}
return
$result
;
}
/**
* Validates the node for correctness.
*
* The following options are supported:
* - Node::REPAIR - If something is broken, and automatic repair may
* be attempted.
*
* An array is returned with warnings.
*
* Every item in the array has the following properties:
* * level - (number between 1 and 3 with severity information)
* * message - (human readable message)
* * node - (reference to the offending node)
*
* @param int $options
* @return array
*/
public
function
validate
(
$options
=
0
)
{
$result
=
array
();
foreach
(
$this
->
children
as
$child
)
{
$result
=
array_merge
(
$result
,
$child
->
validate
(
$options
));
}
return
$result
;
}
/* Magic property accessors {{{ */
/**
* Using 'get' you will either get a property or component,
*
* If there were no child-elements found with the specified name,
* null is returned.
*
* @param string $name
* @return Property
*/
public
function
__get
(
$name
)
{
$matches
=
$this
->
select
(
$name
);
if
(
count
(
$matches
)===
0
)
{
return
null
;
}
else
{
$firstMatch
=
current
(
$matches
);
/** @var $firstMatch Property */
$firstMatch
->
setIterator
(
new
ElementList
(
array_values
(
$matches
)));
return
$firstMatch
;
}
}
/**
* This method checks if a sub-element with the specified name exists.
*
* @param string $name
* @return bool
*/
public
function
__isset
(
$name
)
{
$matches
=
$this
->
select
(
$name
);
return
count
(
$matches
)>
0
;
}
/**
* Using the setter method you can add properties or subcomponents
*
* You can either pass a Component, Property
* object, or a string to automatically create a Property.
*
* If the item already exists, it will be removed. If you want to add
* a new item with the same name, always use the add() method.
*
* @param string $name
* @param mixed $value
* @return void
*/
public
function
__set
(
$name
,
$value
)
{
$matches
=
$this
->
select
(
$name
);
$overWrite
=
count
(
$matches
)?
key
(
$matches
):
null
;
if
(
$value
instanceof
Component
||
$value
instanceof
Property
)
{
$value
->
parent
=
$this
;
if
(!
is_null
(
$overWrite
))
{
$this
->
children
[
$overWrite
]
=
$value
;
}
else
{
$this
->
children
[]
=
$value
;
}
}
elseif
(
is_scalar
(
$value
))
{
$property
=
Property
::
create
(
$name
,
$value
);
$property
->
parent
=
$this
;
if
(!
is_null
(
$overWrite
))
{
$this
->
children
[
$overWrite
]
=
$property
;
}
else
{
$this
->
children
[]
=
$property
;
}
}
else
{
throw
new
\InvalidArgumentException
(
'You must pass a
\\
Sabre
\\
VObject
\\
Component,
\\
Sabre
\\
VObject
\\
Property or scalar type'
);
}
}
/**
* Removes all properties and components within this component.
*
* @param string $name
* @return void
*/
public
function
__unset
(
$name
)
{
$matches
=
$this
->
select
(
$name
);
foreach
(
$matches
as
$k
=>
$child
)
{
unset
(
$this
->
children
[
$k
]);
$child
->
parent
=
null
;
}
}
/* }}} */
/**
* This method is automatically called when the object is cloned.
* Specifically, this will ensure all child elements are also cloned.
*
* @return void
*/
public
function
__clone
()
{
foreach
(
$this
->
children
as
$key
=>
$child
)
{
$this
->
children
[
$key
]
=
clone
$child
;
$this
->
children
[
$key
]->
parent
=
$this
;
}
}
}
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